AI Insights · Timothy · July 2024
Top 5 2D Anime Games on Android in Latin America Q2 2024
An overview of the performance of the top 5 2D anime games on the Android platform in Latin America for the second quarter of 2024, highlighting trends in downloads, revenue, and active users.
The second quarter of 2024 saw intriguing trends for the top 5 2D anime games on Android in Latin America. Let's delve into the performance metrics, sourced from Sensor Tower, to uncover the details.
Legend of Mushroom from Joy Nice Games, released in early March 2024, exhibited a mixed performance. Revenue experienced a steady decline, starting at around $98K in the first week of April and dropping to approximately $38K by the end of June. Downloads followed a similar downward trajectory, beginning with 202K in the first week of April and decreasing to 7.5K by the end of June. Despite these declines, weekly active users saw some fluctuations, peaking at 548K in mid-June before settling at 536K by the end of the quarter.
Yu-Gi-Oh! Duel Links by KONAMI showed a relatively stable performance. Revenue fluctuated between $30K and $52K, with a notable peak of $52K in the last week of May. Downloads remained consistent, hovering around 13K to 18K throughout the quarter. Weekly active users also showed stability, maintaining an average of around 230K, with slight dips and rises throughout the period.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw varied trends. Revenue fluctuated, peaking at $41K in mid-May before falling to $29K by the end of June. Downloads, however, exhibited a growth trend, starting at 37.5K in early April and rising to 82.7K by the end of June. Weekly active users also increased, reaching 282K by the end of the quarter, up from 228K at the start.
Isekai:Slow Life from Mars-Games maintained a steady performance. Revenue ranged from $16K to $26K, with minor fluctuations. Downloads were relatively stable, averaging around 25K, with a slight decline towards the end of the quarter. Weekly active users showed a slight upward trend, starting at 118K in early April and reaching 132K by the end of June.
Fire Emblem Heroes by Nintendo Co., Ltd. had a more stable performance in terms of revenue and active users. Revenue fluctuated between $13K and $18K, with a peak of $18K in mid-June. Although there were no download metrics available, weekly active users remained steady, averaging around 23K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.